How to Mask Objects in Blender

No matter your level of experience or proficiency with Blender, learning how to mask objects is a must in order to maximize its capabilities. The program offers various techniques for masking parts of your model that you don’t want animated, such as different sculpting brushes.

Drawing with the Grease Pencil: Draw in Two Dimensions and Three Dimensions

Blender’s grease pencil feature allows users to draw in both two and three dimensions simultaneously, enabling them to create animations that can then be rendered out in full 3-dimensional form.

To use the grease pencil, you must first select an object. You can either drag it or type its name into the search bar. From there, you have various tools at your disposal which allow for adding or removing points, making edges curved, and more.

As a beginner, this may seem intimidating at first. However, once you become familiar with the fundamentals of blender how to mask objects, learning this skill becomes quite straightforward. Once you’ve mastered these fundamental techniques, you can move on to creating more intricate models and animations using this powerful tool.

Mesh-Based Modeling

Mesh-based modeling is a popular method for creating models. This technique uses polygons to construct 3D objects, similar to how you might model something in a CAD program.

If you’re seeking a more organic approach to modeling, NURBS modeling could be the perfect fit. This technique involves drawing structural lines and the model will automatically generate a mesh from them.

The NURBS method is more complex and requires more effort, but it’s an excellent way to create an organic model that looks natural in a scene. This technique can be employed for character models, landscapes, and beyond!

You can also utilize this technique to generate a flat UV map for your mesh. This improves the accuracy of lighting in scenes and is beneficial when working with other modeling processes such as sculpting, texture blending and rigging.

Create Unique Textures by Blending Textures Using Masks

To blend textures in Blender, you first need to attach each image you wish to use with an Image Texture node. Afterward, link these nodes together via Fac input of MixRGB which controls blending cycles by interpreting greyscale tones as blend values.

For instance, if you want to combine yellow stripes from one image with blue doors from another, simply add two diffuse Image Texture nodes and connect them to MixRGB’s Color1 and Color2 inputs. Finally, link the output from MixRGB back onto Principled BSDF >> Material Output node chain for a fully finished material.

Scatter: Quickly distribute Your Assets

Scatter is an expansive scattering add-on for Blender that automates and simplifies asset scattering. This can be incredibly time-saving in certain scenarios, like when creating environments for video games or movies.