If you are planning to use the Nvidia Optix7 acceleration software, you may want to find out more about how to get started with it. The program is multipurpose, which means it can be used for business, home, and even medical purposes. It is easy to install, and it offers a modern and easy-to-use interface. Besides, its features include a number of options, which makes it a great choice for developers.
OptiX 7 has several functions, which can be accessed through the home screen. These functions provide advanced and useful features. One of the functions is a simple sample program, which can be run. In this example, the user will see how to create and render a single triangle. Besides, the full source code for this program is available in the OptiX SDK.
Another feature is a buffer, which is a managed memory buffer that enables the host code to communicate with the device code. This can be done over a wide variety of types, including advanced types such as those found in a GPU.
You can also set up CUDA texture objects on the host, which you can then use on the device. For instance, if you are working with a custom mesh, you can load the geometry into the texture. Alternatively, you can use a sphere or instanced custom geometry. Lastly, there are a couple of callable programs, which can be used to perform procedural texture operations.
Among the most basic functions in the OptiX library are bounds programs and intersection programs. Bounds programs are used to calculate the device-side bounding box for a given geometry. Meanwhile, intersection programs can be used to test whether or not a given object intersects another object. Moreover, you can also reject primitive intersections.
Another useful function in OptiX 7 is the shader binding table. Each optix program has a data block that is provided by the binding table. OptiX is able to provide access to this information by calling the optixGetSbtDataPointer function. When this function is called, the pointer to the first byte of the data block is returned. Similarly, a ray can be generated by shooting a ray over a gradient field, or a single ray can be shot in perspective. Moreover, you can generate more than one ray at a time. Moreover, if a ray fails to be shot, you can choose an optional exception program.
Finally, there are a number of other functions that can be accessed via the OptiX 7 API. Some of these functions are optixTrace, which traverses the acceleration data structure. Similarly, there is the IntersectSDF function, which automatically tests for and eliminates errors. Moreover, there are a number of callable programs, which can be used for resolving Perlin noise.
Despite the many OptiX 7 features, it has been designed with simplicity in mind. Therefore, the user doesn’t need to be an expert to get things running. Moreover, the API is straightforward and provides good control over the API. All the OptiX 7 functions can be accessed through the user’s home screen, which includes a modern and easy-to-use design.